C3I Issue # 25
C3i Magazine Nr25 will be dedicated to the memory and legacy of Charles S. Roberts, who died on 20 August 2010 from complications of emphysema and pneumonia. Charles S. Roberts was the founder of the Avalon Hill Game Company, and the designer of many of the original, classic board wargames that founded, and helped to establish our game hobby including:Tactics, Tactics II, Gettysburg, D-Day, Chancellorsville, Civil War, U-Boat, Bismarck and Afrika Korps.
Combat Commander OP
By Bryan Collars
This issue of C3i finds the Combat Commander series venturing off to the deep jungles of the Pacific. The two new scenarios included in this issue are the first additions to the stand alone Combat Commander Pacific game.
Scenario 113 – Taking the Knoll by Kai Jensen and Bryan Collars. This scenario is set in the closing stages of the New Guinea campaign and pits Australians against weary Japanese left on New Guinea.
Scenario 114 – First Joust with Galahad by Volko Ruhnke. This scenario moves the action to Northern Burma and features US deep-penetration forces against aggressive and resourceful Japanese.
Combat Commander New Guinea – Deeper into the Jungle
By John A Foley
Clio’s Corner, Nr2:
To Script or Not to Script, that is the question?
Successful wargames present players with challenging decisions, while creating a compelling historical narrative. This column will focus on the pros and cons of card scripting in Card Driven Games.
By Mark Herman
Don’t Give Up the Ship!
A tour of theFlying Colors Series and Serpents of the Seas
By Mark Barker
Flying Colors and Serpents of the Seas – New Fleet Scenarios & Duel Scenarios
By Mark Barker
Close-Up – Labyrinth: The War on Terror 2001-?
By Volko Ruhnke (Designer) and Joel Toppen (Developer)
We now take you on a behind-the-scenes tour of the game’s development in an insightful article by the game’s developer. New players will appreciate the developer’s tips. Novices and veteran players alike will enjoy experimenting with two NEW Optional Rules for the game – including two new game pieces.
Also included in this issue is Volko Ruhnke’s “Jihadist Activities Refined” which is designed to improve Labyrinth’s already incredible solitaire system. Two NEW and UPDATED solitaire flow charts will be included in this issue’s inserts.
But that’s not all. This issue also includes an action-packed Game Report. Designer and developer go head-to-head in a tense game that was decided on the final die roll of the final card-play of the game. Catch the white-knuckle excitement and game-produced narrative that reads as though it was ripped from yesterday’s headlines.
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