Control 2nd Edition
Players are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first.
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. Will you escape?
48 Card Deck
4 Reference Cards
2-player Variant Rules
Portable Tuck box
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