Move your knights to victory!
In Hex-A-Gon, players jump hexagonal pieces over each other to seize them from the gameboard. During each turn, a player selects any “knight” on the gameboard and jumps them over other knights into open hexes. Any number of jumps into open hexes can be made in a turn, seizing a string of knights that count toward victory at the end of the game. However, be careful, as every move can open an avenue for your opponents to do the same!
During a player’s turn, the player chooses and moves any knight on the board, jumping over other adjacent knights in order to seize those knights. When a knight is seized, the player removes it from the gameboard. The game ends when no further jumps can be made. The player with the most seized knights wins.
- 1 gameboard
- 60 large wooden “knight” hexagons
- 10 small wooden “treasure” hexagons
- 1 rules booklet
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