Incredible Courage at Austerlitz (ICA) - Santon is GSI's third game offering on Napoleonic warfare. The game focuses on tactical level combat and maneuver in the northern part of the battlefield during the Battle of Austerlitz in December 1805.


This series will be offered as 3 separate games.  The three battles would center on Telnitz, Pratzen, and Santon, with the rules, charts, dice, and all other items needed to play being included with the Telnitz game.  Once you have Telnitz you won't need to buy the system items again.  This will end up saving money as you won't need to buy these critical items more than once.  At the same time this series is based on historical material that will provide, most likely, some additional smaller battles that occurred during the campaign.

The game features adjustable strengths (that help decide firepower and melee strength based on formations). Turns are 10 minutes of time.   Having written earlier game rules based on the seven battlefield operating systems which make them easily understood and easy to learn, We have modified these a bit to reflect the period better.  Unlike other games at this level the rules are not massive (pages 3-10 have all the rules and the rest is appendices and introduction material).  Troop replacements are generated by returning stragglers to the battle.  A few special features are adjustable strengths, elite units, and Levels of Order (LoO).  Units start with a certain amount of these LoO and as they lose them their abilities are reduced.  Movement of each division level formation is randomized through a Leadership factor for each commander at that level.  This is going to be a very special game.  The level of fidelity and the level of playability have been mixed extremely well.  Players will need to analyze many differing factors to apply the winning tactics to the battlefield.  They will also be forced to consider contingencies since units will not always have the strength that they normally would.   No gaming the combat system here by calculating the exact number of factors needed for a certain odds column.  You will never know what the odds column will be until the combat is ready to be conducted.  This battle will provide a challenge to both players.  There is a short set of command rules, that are currently optional, that will knock your socks off!  It establishes a Dispatch Rider system to send orders down to subordinate units (Army to Corps, Corps to Division).  And commanders don't always get the orders correctly, or they may be lost, or they may simply choose to ignore them.  Another option is to have regimental ammunition shortgaes that can hit at the worst time, and they are more likely as the battle goes on.

Morale will also be accounted for in starting in this module.  Each major command (corps/column) will be suseptible to running away earlier when a specified number of 'Eagles' have been 'Captured'.  Putting your leaders at risk to help combat results will raise the chance of a 'Captured Eagle', so look out!

Game play is excellent for solitaire play and moves along very quickly.  The randomized movement allows for very interactive action and you won't be sitting around waiting for the other player to finish.

The central part of the battle was known for the hard fight of the IV French Corps and the repulse of the Russian Imperial Guard.  You will get to move these fine troops into battle and see if you can take what the Russians could not.



  • (6) 11" x 17" game maps of the Santon area
  • Full Color Order of Battle Charts
  • Charts and tables updated or specific for Santon
  • Reduction by Levels of Order
  • Rules Written as Battlefield Operating System (BOS) Representations (level of fidelity)
    • Maneuver (Very High)
    • Fire Support (Low)
    • Stragglers (Medium)
    • Intelligence (Low)
    • Command and Control (Very High)
  • Approximately 800 Die Cut Unit Counters and Markers
  • Infantry and Cavalry units at the company and squadron level and artillery at the section level
  • Scenarios that allow play on smaller parts of the battle or the entire affair
  • Highly detailed without overbearing rules
  • Excellent Solitaire Play


Players must own Incredible Courage At Telnitz in order to play this game.


SKU 21509
Barcode # 1698

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