The spellbinding card game that opens new worlds as two to four mages face off in a duel of supremacy. Players win by exhausting their opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat, Conjuring, Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!
- Game Board
- 60 Spell cards
- 30 Sorcery Stones
- 30 Energy Crystals
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