The City-State of Tempest is a lively metropolis - some say the largest in the world - yet behind the city’s cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.
In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.
In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is.
Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and… well, you wouldn’t be the first would-be ruler to vanish into the inky waters of the city canals….
What is Tempest?
The City-State of Tempest is the home to an unprecedented new idea in board gaming: a persistent world with recurring characters embroiled in an epic tale. The goal is to create a series of interconnected games to give you, the discriminating gaming enthusiast, an all-new gaming experience. Each game in the Tempest series shares a story, characters, and location with every other game.
When you play a Tempest game, you’re not playing a game about resources and commodities, you’re playing a game about people. And the people you meet are the same from one game to the next—you may be discovering a different aspect of their personalities, but at their heart they are the same people, be they corrupt politicians or heretical philosophers.
In addition, each Tempest game will tell a small part of an overarcing story. The people in Tempest will grow and change over the course of the story. New people will enter the scene, others might get killed. You never know what the next game might bring.
The City-State of Tempest has been over three years in the making, and features elegant illustration by renowned industry artists Andrew Hepworth and Jeffrey Himmelman. With a heavy art budget and meticulous attention to game design, Tempest games seek to cut no corners.
Welcome to Tempest, and we hope you enjoy your stay!
- 95 Agent Cards
- 30 Event Cards
- 8 District Ability Cards
- Double-sided Game Board
- Punchboard Coinage and Markers
- Lots of wood
Be The First To Review This Product!
Help other Milsims Games users shop smarter by writing reviews for products you have purchased.