What's the number one problem facing gamers? Cheeto dust. What's the number two problem? Games that end in ties. After a grueling hour of gaming, you discover that you've tied for first place with your arch nemesis, Toady Johansen. Again. You grab for the rulebook, but Toady is faster than you, and begins reading, "In case of a tie, all players rejoice in their shared victory." You're outraged. Even Toady, who would be languishing in second-to-last place if it weren't for the kingmaking efforts of your other arch nemesis, Art Smithers, is visibly shaken. What is this, the World Cup? Unbelievable.
But now, however, there's a solution to this problem (the tied player one, not that Cheeto issue..that'll have to wait until there are significant technological advances): TieBreaker. TieBreaker is the definitive method for determining who wins a tied game. And even though it's the follow-up from the designer of the award-winning Start Player, TieBreaker isn't at all random; it challenges each tied player to show, once and for all, that he is indeed deserving of victory by having the tied players compete in a simple challenge.
With more than 50 cards and a giant orange TieBreaker meeple, you can always be confident that tied games will be resolved satisfactorily. There will be a winner, and most likely that winner will be you.
Because, regardless of what your so-called politically-correct friends say, it really isn't about how you play the game. It's about crushing Toady Johansen until he cries for his momma.
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