Having caught up to the Corsairs' Stormcaller after a harrowing pursuit across troubled seas, several of Middle-earth's heroes prepare to lead a boarding party in order to reclaim the Númenorean artifact the Corsairs had stolen. However, their battle with the seasoned Corsair warriors is only the first act in a scenario that quickly spirals into nightmare when the waters beneath the Stormcaller begin to churn and massive, tentacled arms erupt from the sea to grapple the ship and the sailors aboard it!

The sixty new cards in The Thing in the Depths allow you to determine the course of the resulting battle, even as they introduce a new Spirit hero and three copies each of eight different player cards, including innovative new allies for each of the four spheres. Will these new allies add enough strength to your fellowship to help you survive your high-seas confrontation with an incomprehensible monster? Will they prevent you from seeing the Stormcaller ripped to pieces beneath you or keep you from being flung into the turbulent waters? You'll need every ounce of your strength to survive… You'll even need the aid of the Corsairs you were fighting!

A Scenario of Two Halves

Even as it offers you the chance to participate in deadly, high-stakes battles, the scenario from The Thing in the Depths reaches into new territory with the Grapple keyword and a dramatic shift in tone between its two main acts.

During the scenario's setup, you set aside The Thing in the Depths (The Thing in the Depths, 49) and all the related cards from The Thing in the Depths encounter set. This terrifying Creature and its many tentacled arms aren't a concern at the adventure's outset. Instead, you'll find yourself more preoccupied with boarding the Stormcaller, fighting through its crew, and making your way to its Captain and First Mate.

Then, after you watch these brutal fighters cut down your allies, the whole scenario changes tenor as the first massive tentacle rises from the waves and lashes around the ship's mast. Other tentacles follow immediately, writhing out of the water to rip sailors from their footing, to grab at parts of the ship, and to punch through its hull. In no time, the Corsairs that you were fighting are willing to forge a necessary truce so that you may fight together against the unknowable Creature that threatens to rip apart the very vessel upon which you stand.

When you reach the second stage of The Thing in the Depths, you remove each encounter card from the Corsair Raider encounter set, add all those from The Thing in the Depths encounter set, and reshuffle the encounter deck. Here, the scenario takes on an almost completely different set of challenges, and its new Grapple keyword first comes into play.

In The Thing in the Depths, the Grapple keyword represents the terrible threat that the scenario's gigantic sea beast poses the Stormcaller and all who stand aboard its decks. When an enemy with the Grapple keyword enters play, it is immediately attached facedown to the location indicated by the parenthetical text associated with its Grapple ability. For example, a Grapple enemy might attach to the location with the highest Threat, the one with the fewest quest points, or the one with the lowest Threat. Regardless of the location to which the Grapple enemy attaches, though, it ends up increasing that location's Threat by two.

While you might think that could simply ignore these enemies by increasing the Willpower you commit to the quest each round, you can't allow the Creature to continue grappling and ripping at the Stormcaller because if any Ship location ever has its Threat raised to nine or higher, the ship rips apart, everyone aboard tumbles into the sea, and you lose.

Accordingly, you must detach the monster's many tentacles from the locations they're grappling. To do so, you must either fully explore the locations they're grappling or travel to them, making a grappled location the active location. Whenever a grappled location becomes the active location or is explored, the enemies that were grappling it are detached, flipped faceup, and added to the staging area as normal enemies… You heroes will no longer have to battle these enemies off of the ship; they'll simply find their enemies' full attention directed at them instead!

Allied by the Common Cause

Almost as much as it presents a terrifying struggle against a monstrous denizen of the deeps, The Thing in the Depths is simultaneously an Adventure Pack about alliances. Not only does it introduce impactful new allies into each of the four spheres, but it affords you the rare opportunity to side with a couple of characters who were just previously your foes.

Captain Sahír (The Grey Havens, 76) and his First Mate Na'asiyah are brutally efficient fighters, but when the monster from The Thing in the Depths attacks their Stormcaller, they decide to employ their skills toward the common cause. Although you'll first have the opportunity to encounter these powerful enemies in The Grey Havens, Captain Sahír and his First Mate both show a new side in The Thing in the Depths – their Objective Ally sides. In one of the more dramatic ways that the Dream-chaser cycle focuses on powerful and unique allies, The Thing in the Depths presents you a way to take advantage of the resource-driven Captain Sahír (The Grey Havens, 77) that cleverly mirrors the threat he poses as an enemy.

Of course, it's not best to rely upon the talents of a notorious Corsair and Raider for your survival, and you might want to incorporate the new ally version of Sam Gamgee (The Thing in the Depths, 35). For three resources, he provides a fair return of two Willpower, with the ability to boost up to three Willpower – as well as two Attack Strength and Defense Strength – anytime you are forced to raise your threat. Naturally, Sam is even better when you have Frodo in your fellowship, in which case he costs you just a single resource, and if your Frodo is the spirit hero from Conflict at the Carrock (Conflict at the Carrock, 25), then you gain a built-in way to raise your threat to ready Sam and boost his stats.

(FFGMEC49)

SKU FFGMEC49
Barcode # 841333100872
Brand Fantasy Flight Games
Shipping Weight 0.1500kg
Shipping Width 0.100m
Shipping Height 0.030m
Shipping Length 0.160m
Shipping Cubic 0.000480000m3

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