'Kursk. Many historians believe it was the turning point of World War II. Kursk. Witness to the largest tank battle of the entire war. Kursk. The end of the myth of German invincibility. Kursk. Just one hell of a lot of fun to game with 1" square cardboard counters representing platoons of infantry and tanks and batteries of anti-tank guns, mortars, and stuff. And that is what you get with Platoon Commander Deluxe: Kursk.
Platoon Commander Deluxe: Kursk (PCD:K) is the port of Tiny Battles' well-known Platoon Commander system to Flying Pig's big box, mounted map, large counter method of game publishing. Each game includes three mounted 22" x 17" geomorphic maps, and four sheets of thick (as in 2mm thick, wow these counters are so easy to pick up, thick, why haven't wargames been like this forever, thick), 1" square counters. There are Tiger tanks, Panther tanks, Mk IV tanks, T-34/76 tanks, KV-1 tanks, SU-152 assault guns, infantry (rifle, guards, pioneers, submachinegun), mortar batteries, Stukas, IL-2, and more.
PCD:K uses version 2 of the Platoon Commander rules, which are identical to the V1.5 rules released with the latest Tiny Battle Publishing Platoon Commander game, Poland Strikes, with the exception of enhanced artillery and new air strike routines.
Each turn is gamed through several phases. At the beginning of each turn, the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander's Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated number (usually just one) of Action Cards that may be used for anything from artillery strikes, through rally assists, to negating the opponent's just-played card. Then it is time to rally disrupted units with a simple 1d6 roll against a nationality or scenario-designated morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit's chances of preparing for combat.
Finally, we reach the Aid and Focus Phase. Platoon Commander eschews the use of HQs that can be unrealistically targeted. Instead both players have Aid and Focus markers, representing where the commander intends to place emphasis or send additional assets (ammunition, weapons, etc) or first aid. The placement of these markers provides combat and morale bonuses to the units underneath them. Additionally, if the player chooses, the Focus marker can be used to influence the initiative roll.
| SKU | FPG7000 |
| Barcode # | 612520360337 |
| Brand | Flying Pig Games |
| Shipping Weight | 1.8500kg |
| Shipping Width | 0.320m |
| Shipping Height | 0.100m |
| Shipping Length | 0.240m |
| Shipping Cubic | 0.007680000m3 |
Help other Milsims Games users shop smarter by writing reviews for products you have purchased.
Write a review'Kursk. Many historians believe it was the turning point of World War II. Kursk. Witness to the largest tank battle of the entire war. Kursk. The end of the myth of German invincibility. Kursk. Just one hell of a lot of fun to game with 1" square cardboard counters representing platoons of infantry and tanks and batteries of anti-tank guns, mortars, and stuff. And that is what you get with Platoon Commander Deluxe: Kursk.
Platoon Commander Deluxe: Kursk (PCD:K) is the port of Tiny Battles' well-known Platoon Commander system to Flying Pig's big box, mounted map, large counter method of game publishing. Each game includes three mounted 22" x 17" geomorphic maps, and four sheets of thick (as in 2mm thick, wow these counters are so easy to pick up, thick, why haven't wargames been like this forever, thick), 1" square counters. There are Tiger tanks, Panther tanks, Mk IV tanks, T-34/76 tanks, KV-1 tanks, SU-152 assault guns, infantry (rifle, guards, pioneers, submachinegun), mortar batteries, Stukas, IL-2, and more.
PCD:K uses version 2 of the Platoon Commander rules, which are identical to the V1.5 rules released with the latest Tiny Battle Publishing Platoon Commander game, Poland Strikes, with the exception of enhanced artillery and new air strike routines.
Each turn is gamed through several phases. At the beginning of each turn, the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander's Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated number (usually just one) of Action Cards that may be used for anything from artillery strikes, through rally assists, to negating the opponent's just-played card. Then it is time to rally disrupted units with a simple 1d6 roll against a nationality or scenario-designated morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit's chances of preparing for combat.
Finally, we reach the Aid and Focus Phase. Platoon Commander eschews the use of HQs that can be unrealistically targeted. Instead both players have Aid and Focus markers, representing where the commander intends to place emphasis or send additional assets (ammunition, weapons, etc) or first aid. The placement of these markers provides combat and morale bonuses to the units underneath them. Additionally, if the player chooses, the Focus marker can be used to influence the initiative roll.
| SKU | FPG7000 |
| Barcode # | 612520360337 |
| Brand | Flying Pig Games |
| Shipping Weight | 1.8500kg |
| Shipping Width | 0.320m |
| Shipping Height | 0.100m |
| Shipping Length | 0.240m |
| Shipping Cubic | 0.007680000m3 |
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