Small Wars: Mohicans is the first title in the Small Wars series, transporting players to the brutal frontier conflicts of the French and Indian War (1754–1760). Inspired by the 1983 Canadian board game Mohawk, this modern edition reimagines the struggle for control of northeastern North America at a time when European empires clashed and Indigenous nations held the balance of power.
- Historical Frontier Warfare – Covering the years from 1754 to 1760, Mohicans places Britain against France in a fight for dominance across forests, rivers, and frontier settlements. The British field powerful regular forces with superior firepower, while the French rely on mobility, irregular troops, and the support of Indigenous allies to offset British strength.
- The Power of the Iroquois Confederacy – Both sides compete for the favour of the six tribes of the Iroquois Confederacy. Each major victory shifts their allegiance, and securing the support of all six tribes brings them fully into the war. Their involvement can dramatically alter the balance of power.
- Asymmetrical Strategy and Supply Challenges – The British must protect extended supply lines across vast distances, while the French use superior mobility and terrain knowledge to conduct effective “small war” tactics. The game reflects the harsh realities of wilderness campaigning in 18th century North America.
- Clear Victory Conditions – The British must capture and hold key French cities including Louisbourg, Frontenac, Duquesne, Montreal, and Quebec, with at least one of the latter two required for victory. The French can win by holding Albany and one major British city such as New York, Boston, or Philadelphia. If the British fail to meet their objective by 1760, the French win by default.
Designed by Philippe Thibaut and developed by Keith Fountain, Small Wars: Mohicans delivers tense two-player gameplay with a strong historical narrative. With a playing time of 60–90 minutes and accessible yet strategically rich mechanics, this title captures the shifting alliances, frontier raids, and decisive battles that shaped the future of North America.
Components:
1 x Rulebook
1 x 87 x 58cm Game Board
2 x Six-Sided Dice
15 x Battle Dice
200 x 25 x 25mm Counters
Players: 2
Playing Time: 60–90 minutes
| SKU | AD202401 |
| Barcode # | 3270002024015 |
| Brand | Wisdom Owl |
| Shipping Weight | 1.4000kg |
| Shipping Width | 0.310m |
| Shipping Height | 0.090m |
| Shipping Length | 0.310m |
| Shipping Cubic | 0.008649000m3 |
Help other Milsims Games users shop smarter by writing reviews for products you have purchased.
Write a reviewSmall Wars: Mohicans is the first title in the Small Wars series, transporting players to the brutal frontier conflicts of the French and Indian War (1754–1760). Inspired by the 1983 Canadian board game Mohawk, this modern edition reimagines the struggle for control of northeastern North America at a time when European empires clashed and Indigenous nations held the balance of power.
- Historical Frontier Warfare – Covering the years from 1754 to 1760, Mohicans places Britain against France in a fight for dominance across forests, rivers, and frontier settlements. The British field powerful regular forces with superior firepower, while the French rely on mobility, irregular troops, and the support of Indigenous allies to offset British strength.
- The Power of the Iroquois Confederacy – Both sides compete for the favour of the six tribes of the Iroquois Confederacy. Each major victory shifts their allegiance, and securing the support of all six tribes brings them fully into the war. Their involvement can dramatically alter the balance of power.
- Asymmetrical Strategy and Supply Challenges – The British must protect extended supply lines across vast distances, while the French use superior mobility and terrain knowledge to conduct effective “small war” tactics. The game reflects the harsh realities of wilderness campaigning in 18th century North America.
- Clear Victory Conditions – The British must capture and hold key French cities including Louisbourg, Frontenac, Duquesne, Montreal, and Quebec, with at least one of the latter two required for victory. The French can win by holding Albany and one major British city such as New York, Boston, or Philadelphia. If the British fail to meet their objective by 1760, the French win by default.
Designed by Philippe Thibaut and developed by Keith Fountain, Small Wars: Mohicans delivers tense two-player gameplay with a strong historical narrative. With a playing time of 60–90 minutes and accessible yet strategically rich mechanics, this title captures the shifting alliances, frontier raids, and decisive battles that shaped the future of North America.
Components:
1 x Rulebook
1 x 87 x 58cm Game Board
2 x Six-Sided Dice
15 x Battle Dice
200 x 25 x 25mm Counters
Players: 2
Playing Time: 60–90 minutes
| SKU | AD202401 |
| Barcode # | 3270002024015 |
| Brand | Wisdom Owl |
| Shipping Weight | 1.4000kg |
| Shipping Width | 0.310m |
| Shipping Height | 0.090m |
| Shipping Length | 0.310m |
| Shipping Cubic | 0.008649000m3 |
Help other Milsims Games users shop smarter by writing reviews for products you have purchased.
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