Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game This conflict is the source of Terra Mystica’s appeal.
Structures may be upgraded to provide even more resources, like workers, priests, money, and power . Build temples to gain more influence in the four cults of fire, earth, water, and air . Build your stronghold to activate your group’s special ability. Expand and build new dwellings to have a lot of workers at hand. Or make sure to have a constant flow of money by building trading houses.
Here is a brief description of two of the 14 factions:
Mermaids are lovely sea creatures living in the waters of Terra Mystica and traveling by its rivers. They dream of creating their own water cities everywhere around Terra Mystica. Mermaids are able to split their tails into legs to come on land, but only for the purpose of flooding the land to make it their own.
Dwarves are always on the hunt for treasures and valuable objects. Their mines are usually located high in the mountains, but they sometimes dig all the way to another area. Dwarves go through so much soil that they can build new mountains. Insuring that future generations will be able to dig through them all over again.
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