The Lost Citadel Roleplaying Game: a Setting Sourcebook
Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, this is a setting where the dead have become Dead, and where all that's left of civilisation has gathered behind the walls of the world's last bastion for the living, the city of Redoubt.
Whether human, elf, dwarf, or monstrous ghul, all must survive the horror of this world overrn by death. The Lost Citadel is a transmedia world existing simultaneously as gaming, art, fiction, music, and more. Lost Citadel Roleplaying Game is Green Ronin's full-faith effort to bring the world of The Lost Citadel into the newest edition of the world's most popular roleplaying game.
Weclome to a dark fantasy gaming experience unlike any other. Welcome to Lost Citadel Roleplaying.
The Lost Citadel dark fantasy RPG draws players into the setting of Zileska, a land ravaged by death and undeath, where all that’s left of civilisation has gathered behind the walls of Redoubt—last remaining city of the living.
Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Races with varying degrees of alliance and distrust. Humans, elves, dwarves, and others; magic and monsters, rare but real. Regions of desolation, certainly, but also regions of plenty; forests, farmlands, and fields. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions.
Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the point where everything—everything—changed.
Nations crumbled. Races died. Magic sputtered. Nature sickened.
The Dead woke.
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