Description

Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race. Great Rift Adventures 1–5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Great Rift and some of the worlds within.

Islands in the Rift: The Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space 'behind the claw'. However, the ship is not sitting on a berthing pad — it is on an entirely different world and not in a flyable condition.

Deepnight Endeavour: The Travellers board a derelict exploration vessel to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet.

Flatlined: The Travellers wake up from cold sleep after nearly flatlining, and find themselves in a sinking ship on an unknown world.

The Lost Garden: The Travellers visit Garden, an out-of-the-way world that was once the homeworld of the Salika. They must delve into an ancient research facility to find the artefact their patron seeks.

The Undying: The Travellers journey to Rraerrgdzakaek in the Great Rift, and into the arms of a Vargr doomsday cult who are hellbent on not letting them leave the world alive.

Specifications
SKU MGP40142
Brand Mongoose Publishing
Shipping Weight 1.0000kg
Shipping Width 0.100m
Shipping Height 0.300m
Shipping Length 0.200m
Shipping Cubic 0.006000000m3
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