The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!


* Make a splash in the social season alongside a fashionista ooze!
* Spend the night at a dybbuk inn at the docks, where possession is a perk!
* Dodge the amputation golems until you can get your healing spells back!
* Explore the Rubblehoods, the neighborhoods that have been left as monstrously energetic ruins!
* Shop (OK, OK, plunder) the Goblin Market and admire (fight) its pet otyughs!
* Prove yourself as the most dangerous monster of all–an Adventurer worthy of joining the S.M.A.S.H. Society!

Drakkenhall: City of Monsters is a 13th Age sourcebook for GMs running adventurer and champion-tier campaigns.   Flavorful setting book for the 13th Age RPG           Features 60 new monsters for the 13th Age RPG.  New light rules for sea travel in the Dragon Empire. 

B&W interior, softcover book.

(PEL13A24)

SKU PEL13A24
Barcode # 9781912324408
Brand Pelgrane Press
Shipping Weight 1.5000kg
Shipping Width 0.300m
Shipping Height 0.100m
Shipping Length 0.200m
Shipping Cubic 0.006000000m3

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