Description

Cry Havoc is an asymmetric science-fiction strategy board game of conquest, territory control, resource management, and tactical combat. Set on a newly discovered planet rich in valuable resources, the game places competing factions into a fierce struggle for control, with each side bringing its own distinctive abilities, units, technologies, and approach to warfare.

Rather than giving every player an identical army with the same strengths and weaknesses, Cry Havoc is built around strongly asymmetric factions. Each faction approaches the conflict differently, encouraging players to understand the particular strengths of their forces and develop strategies that take advantage of their unique capabilities. This gives the game considerable variety and means that changing factions can significantly alter the way a player approaches the battlefield.

The conflict takes place across a planet divided into territories containing valuable resources. Players deploy units, expand their presence, capture strategically important regions, and attempt to deny those same opportunities to their opponents. Controlling territory is important, but expansion must be carefully considered. Spreading forces too widely can leave valuable positions exposed, while concentrating an army in one location may allow rivals to claim territory elsewhere.

At the heart of Cry Havoc is its distinctive approach to combat resolution. Battles are not simply decided by comparing the size of two armies. When opposing forces clash, players must make tactical decisions about how their units are committed during the battle. Different objectives can determine who controls the territory, who captures valuable resources, and how many enemy units are eliminated.

This creates interesting choices whenever armies meet. Winning control of a region may be more important than destroying enemy forces, while in another situation inflicting casualties could weaken an opponent enough to create opportunities later in the game. Players must consider not only whether they can fight, but also what they actually need to achieve from each battle.

Cards provide another important layer of tactical flexibility. Players can use their available options to move units, recruit additional forces, construct structures, and support their broader strategy. Managing these possibilities effectively is essential, particularly as opponents begin to establish positions across the planet and competition for important territories becomes increasingly intense.

Development and faction abilities provide additional opportunities to specialise your forces as the campaign unfolds. Choosing how to develop your faction can reinforce an existing strategy or provide new options for responding to the actions of rival players. Combined with the asymmetric factions, this helps ensure that players face different strategic questions depending on both the faction they command and the opponents they are facing.

The planet itself is more than simply a battlefield. Its territories form the foundation of the struggle for resources and victory, forcing players to continually assess which regions are worth defending, where an attack could produce the greatest advantage, and when an apparently valuable position may actually be a distraction from a more important objective.

Cry Havoc rewards players who can balance expansion, aggression, positioning, development, and timing. An aggressive faction may be capable of putting opponents under immediate pressure, but military strength alone does not guarantee victory. Players need to convert their battlefield successes into meaningful control and points while preventing their rivals from doing the same.

The asymmetric design also makes Cry Havoc particularly appealing to groups that enjoy exploring different strategies over repeated games. Learning how a faction operates is only part of the challenge – players must also understand how their opponents' abilities change the strategic landscape. A tactic that works well against one faction may be far less effective against another.

With its combination of science-fiction warfare, asymmetric factions, area control, card-driven actions, and an unusual battle system, Cry Havoc offers a substantial competitive experience for players who enjoy direct interaction and strategic confrontation. Every move can influence the balance of power as rival armies compete for control of a resource-rich alien world.

Features:

  • Competitive science-fiction strategy board game centred on the conquest of a resource-rich planet.
  • Features strongly asymmetric factions with different abilities and strategic approaches.
  • Combines area control, resource competition, tactical combat, and faction development.
  • Distinctive battle system gives players meaningful tactical choices during combat.
  • Battles can involve competing priorities including territorial control, resource objectives, and inflicting casualties.
  • Card-driven actions provide players with multiple options for developing their position.
  • Players can recruit units, move forces, develop their faction, and strengthen their control of the planet.
  • Rewards careful positioning and deciding when and where to commit forces.
  • High player interaction as factions compete directly for valuable territories.
  • Different faction capabilities encourage players to experiment with new strategies over repeated games.
  • Ideal for players who enjoy asymmetric strategy games, area-control games, and direct tactical confrontation.
Specifications
SKU PSIPLG0071
Barcode # 5902560380040
Brand Portal Games
Shipping Weight 1.8000kg
Shipping Width 0.300m
Shipping Height 0.300m
Shipping Length 0.080m
Shipping Cubic 0.007200000m3
Reviews [0]
Be The First To Review This Product!

Help other Milsims Games users shop smarter by writing reviews for products you have purchased.

Write a review