Description

Modern War #4: 1967 Six Day War is a two-player strategic wargame designed by Joseph Miranda, simulating the fast-moving Arab–Israeli War of June 1967. In just six days, Israel transformed the Middle East with a stunning military victory over Egypt, Jordan, and Syria. This game recreates that campaign through an innovative system that pits two Israeli commanders against one another in a competition for battlefield glory while also controlling Arab forces on the opposing front.

  • Historical Background: The Six Day War stands as one of the most decisive and influential conflicts of the 20th century. Surrounded by hostile neighbours and facing overwhelming odds, Israel launched pre-emptive strikes against the Arab coalition on June 5, 1967. Within days, Israeli forces had captured the Sinai Peninsula, the Golan Heights, the West Bank, and East Jerusalem, forever altering the region’s political landscape. This game captures that lightning campaign from the Israeli and Arab perspectives, focusing on both the operational brilliance and the chaos of war.
  • Gameplay & Objectives: The game introduces a unique competitive system where both players act as Israeli Front Commanders—one overseeing the Sinai Front and the other the Eastern Front. However, each player also controls the Arab forces opposing their opponent’s front.
    • Israeli Commanders strive to achieve the most decisive breakthroughs, seize key objectives, and inflict maximum losses on Arab forces while minimizing their own casualties.
    • Arab Commanders must hold strategic positions, delay Israeli advances, and counterattack when possible, leveraging geography and numbers to blunt superior Israeli mobility and firepower.
    Victory is determined by Victory Points based on objectives taken, enemy losses inflicted, and the cost of one’s own success — creating an intricate balance of offense and defence.
  • Game System & Scale: The map is divided into two operational zones — Sinai and Eastern Fronts — each representing the unique geography and military situation of the 1967 war. Additional reserve units can be assigned flexibly between fronts, reflecting the fluid nature of the Israeli campaign.
    • Each counter represents brigade-level formations of the Israeli Defense Force or Arab armies.
    • Play unfolds over a streamlined system emphasizing maneuver, surprise, and rapid exploitation.
    • Players must manage limited resources while pursuing ambitious operational goals.
  • Strategic Features:
    • Command both Israeli and Arab forces in alternating roles for a competitive challenge.
    • Balance speed and caution as you push toward the Suez Canal or the Golan Heights.
    • Use reserves and timing to maximise strategic flexibility.
    • Experience how Israeli doctrine of mobility and initiative reshaped modern warfare.
    • Replay key engagements such as Sinai, Jerusalem, and the Golan in a single unified system.

Game Components:

  • 1 x 22” x 34” full-colour map depicting Israel, the Sinai, Golan Heights, and surrounding regions
  • 228 die-cut counters representing Israeli and Arab formations, reserves, and objectives
  • Complete rulebook covering operational gameplay and dual-front mechanics
  • Player aids and scenario sheets for streamlined play

Scale:
Players: 2
Level: Brigade
Map Area: Israel and neighbouring Arab fronts
Map: 22” x 34” full-colour game map
Counters: 228 units

Gameplay Focus: Six Day War: 1967 provides a dynamic and fast-playing operational simulation that captures the intensity, innovation, and historical drama of one of modern history’s most pivotal wars. It combines asymmetric design, dual-player competition, and real-world strategic dilemmas in a compelling wargame experience.

Modern War #4: 1967 Six Day War is perfect for players interested in modern Middle Eastern warfare, operational command systems, and historical military strategy.

Available now from Milsims Games — Australia’s trusted destination for historical and modern strategy wargames. Includes price-match guarantee and fast, reliable shipping from Mont Albert, VIC.

Specifications
SKU DCGMW04
Barcode # 071486023340
Brand Decision Games
Shipping Weight 0.6500kg
Shipping Width 0.300m
Shipping Height 0.020m
Shipping Length 0.230m
Shipping Cubic 0.001500000m3
Format Magazine
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